I found this...
http://downloads.cloudmade.com/
...which has data by country (and US state). I downloaded South Carolina since I have photoreal for that area. Heh. That's a start but I'm guessing that this file is still too big to work from. So I did a Select and then Save Selection as Vector file to "Myrtle_Beach.shp". IMPORTSHP requires 3 parms. I figured out that I could just put a * in there.
Also, you put the output in a scenery directory you have in your FSX, I guess. It surprises me that you put it in a texture directory. Is the paired 'scenery' directory empty when it's complete? Anyway, this is where I am right now with my tiny test (see below). It's found things but I guess nothing matches the criteria I have in my script based on the log and the fact that no file it output.
IMPORTSHP|D:\SceneryDesign\geodata\sc\Extracts\Myrtle_Beach.shp|*|NOREPROJ
#
SPLITGRID|AGN
#
SETAGNBUILDINGHEIGHT|*|1.0;0.0;0.0;0.0
SETAGNBUILDINGTEXTURE|*|autogen_NL
#
CREATEAGNPOLYVEG|FTYPE=POLYGON;type=forest|{e8b937fd-a1f2-4bd5-8548-2c80d30102af}
CREATEAGNGENBUILD|FTYPE=POLYGON;FROMFILE=buildings_schier.shp;FWIDTH<20|{5ae04eb6-934c-4f63-bb48-5e7dee601212}|MAXRATIO=2
CREATEAGNGENBUILD|FTYPE=POLYGON;FROMFILE=buildings_schier.shp;FWIDTH>20|{6089A0BD-CED1-4c47-9A9E-64CDD0E16983}
CREATEAGNROWHOUSE|FTYPE=POLYGON;FROMFILE=houses_schier.shp
#CREATEAGNLIBOBJ|FTYPE=POINT;type=light|{0017a263-464f-14fd-f77f-2996fed44864}
#CREATEAGNLIBOBJ|*|{0017a263-464f-14fd-f77f-2996fed44864}|*|length;width
#
WRITEAGNFILES|FSX|d:\SceneryDesign
This was my output...
11:59 AM IMPORTSHP Information Reading SHP file D:\SceneryDesign\geodata\sc\Extracts\Myrtle_Beach.shp
11:59 AM IMPORTSHP Information Read 3530 features from file
11:59 AM SPLITGRID Information Splitting features in 0.0146484375 x 0.010986328125 grid...
11:59 AM SPLITGRID Information Features divided in 5372 cells
11:59 AM SETAGNBUILDINGHEIGHT Information Setting autogen building heigth...
11:59 AM SETAGNBUILDINGHEIGHT Information Set autogen building heigth for 5372 cells
11:59 AM SETAGNBUILDINGTEXTURE Information Setting autogen building texture to autogen_NL
11:59 AM SETAGNBUILDINGTEXTURE Information Set autogen texture for 5372 cells
11:59 AM CREATEAGNPOLYVEG Information Creating autogen polygon vegetation with filter FTYPE=POLYGON;type=forest...
11:59 AM CREATEAGNPOLYVEG Information Created 0 autogen objects
11:59 AM CREATEAGNGENBUILD Information Creating autogen generic buildings with filter FTYPE=POLYGON;FROMFILE=buildings_schier.shp;FWIDTH<20...
11:59 AM CREATEAGNGENBUILD Information Created 0 autogen objects
11:59 AM CREATEAGNGENBUILD Information Creating autogen generic buildings with filter FTYPE=POLYGON;FROMFILE=buildings_schier.shp;FWIDTH>20...
11:59 AM CREATEAGNGENBUILD Information Created 0 autogen objects
11:59 AM CREATEAGNROWHOUSE Information Creating autogen row houses with filter FTYPE=POLYGON;FROMFILE=houses_schier.shp...
11:59 AM CREATEAGNROWHOUSE Information Created 0 autogen objects
11:59 AM WRITEAGNFILES Information Writing AGN files to folder d:\SceneryDesign
11:59 AM WRITEAGNFILES Information Written 0 autogen files
11:59 AM SceneryProcessor Information scenProc finished processing
11:59 AM SceneryProcessor Information 0.53 seconds for IMPORTSHP
11:59 AM SceneryProcessor Information 6.64 seconds for SPLITGRID
11:59 AM SceneryProcessor Information 0.09 seconds for SETAGNBUILDINGHEIGHT
11:59 AM SceneryProcessor Information 0.05 seconds for SETAGNBUILDINGTEXTURE
11:59 AM SceneryProcessor Information 0.11 seconds for CREATEAGNPOLYVEG
11:59 AM SceneryProcessor Information 0.20 seconds for CREATEAGNGENBUILD
11:59 AM SceneryProcessor Information 0.13 seconds for CREATEAGNROWHOUSE
11:59 AM SceneryProcessor Information 0.08 seconds for WRITEAGNFILES
11:59 AM SceneryProcessor Information 7.83 seconds total