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Getting this after Update 15

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panama
Hi Guys.
All my custom objects are coming out like this--pink/white-instead of the orininal texture. I have been making my custom objects for months with no issues, now after trying so many times after
the Update nothing works!!! is it Blender not gerenating the texture? I find myself at a corner with no solution...Can someone give me some help with thsi crazy situation???? Thank You.
AFTER UPDATE 15.jpg
 
That happens if the sim can't find the texture, or if the texture was not divisible by 4.
 
Hi Dick, Thank you-- The texture is 1024x1024 and it is located within the folder. When Blender generated the object it appears ok in its floder.
AEROP1.jpg
 
Have you updated the layout.json to inform the texture location of the addon, assuming you probably use MSFSLayoutGenerator.exe to update that? Just wanting to verify that's not the cause of the issue. I've sometimes forgotten to update the layout.json when I add something new or rename something leading to the pink missing textures.
 
Hi Dean M. Thank you for your comment.
I have Never done that! I just downloaded the app you mention. Do I just run the enclosed .Exe to do its thing?
 
Hi Dean M. Thank you for your comment.
I have Never done that! I just downloaded the app you mention. Do I just run the enclosed .Exe to do its thing?

In your addon folder there should be a layout.json and manifest.json. Just drag and drop the layout.json over the MSFSLayoutGenerator.exe and it will update what's in the subfolder.

Example from one of the projects I'm working on:

Code:
{
  "content": [
    {
      "path": "scenery/world/traffic/Traffic_AnsettAustraliaFinal.bgl",
      "size": 718624,
      "date": 133653456147287293
    },
    {
      "path": "scenery/world/traffic/Traffic_DigitalAviator.bgl",
      "size": 3112,
      "date": 133653187729895974
    }
  ]
}

Say I were to add a 3rd file named "test.bgl" into the traffic folder it'd need to be added to the layout.json

don't worry too much about size and date being correct if you manually update the json by hand, but MSFSLayoutGenerator.exe can easily get those figures and is the fastest and easiest method.

If you add new stuff to your addon folders, such as a new texture etc, unless it's referred to in the layout.json it won't be plugged into the sim when loading that addon.
 
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