Holy crap!

I put this question in chat-gp to put it on test and I got this as answer (I m still in denial this is some serious stuff, Lol)
"What I would like to do is on engine start have the gauge spike to a higher number as per the real gauge then drop back to its normal reading which is about 450 (simulated). what do I need to add to the xml code for fs9 to simulate what I am trying to achieve"
To simulate the behavior you described, you can use XML code in FS9 gauge programming. You'll need to modify the XML code for the gauge you want to change.
Here's an example of what you can add to your gauge XML code to make the needle spike on engine start and then drop back down to a normal reading:
Code:
<Element>
<Select>
<Value>
(A:ENG1 MASTER, bool)
</Value>
<Case Value="0">
<Value>
450
</Value>
</Case>
<Default>
<L:SpikedValue>
0
</L:SpikedValue>
<L:TimeStart>
0
</L:TimeStart>
<GaugeStart>
<Value>
450
</Value>
</GaugeStart>
<Value>
(L:SpikedValue)
</Value>
</Default>
</Select>
<Nonlinearity>
<Item>
<Value>0</Value>
<Mapping>0</Mapping>
</Item>
<Item>
<Value>1</Value>
<Mapping>300</Mapping>
</Item>
<Item>
<Value>2</Value>
<Mapping>800</Mapping>
</Item>
</Nonlinearity>
</Element>
This code assumes that the gauge you want to modify is already set up to display a value of 450 normally.
The code uses the "Select" element to check if the engine is running. If the engine is not running, the code sets the value to 450. If the engine is running, the code sets the value to a "spiked" value that starts at 800 and gradually drops down to 450 over a few seconds.
The "Nonlinearity" element is used to create a curve that maps the spiked value to the needle position on the gauge. In this example, a value of 0 corresponds to a needle position of 0, a value of 1 corresponds to a needle position of 300, and a value of 2 corresponds to a needle position of 800.
Note that this is just an example, and you may need to modify the code to fit your specific gauge and engine startup behavior. Also, keep in mind that modifying XML code can be tricky, so make sure to test your gauge thoroughly before using it in a flight simulation.
Regenerate response