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I think either you have your textures wrong
making an alpha effect. Or I agree your parts are
inside out.
try using Unify. Or the Flip Normal Mode.
Unify: Flips the normals of an object so that they all point in the same direction, usually outward. This is useful for setting an object's patches to appropriate orientations, thus eliminating apparent holes in the object surface.
Flip Normal Mode: Flips the normal of any patch you click. To exit, click this button again or right-click anywhere in the program interface.
DG![]()



