Dutcheeseblend
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Hi guys,
I'm gearing up for MSFS development and now I definitely need a good normal map plugin/proggie.
What I'm used to is the following workflow:
- Create the bump map in Gimp using greyscales.
- Convert it to a FSX-able normal map using the ModelConverterX Texture Converter tool.
That keeps me away from difficult things like Red/Alpha channel blah-blah.
But now with MSFS I cannot use the above-mentioned tool.
So, what's recommended for Gimp? I have used this one incidentally: https://code.google.com/archive/p/gimp-normalmap/
But it looses the details.
For example my file:
This, after converted by Arno's tool, works fine: all waviness and lines are seen in the simulator.
But after converting it using the mentioned Gimp plugin, I get this:
The panellines are there, but not the waviness.
Am I doing something wrong or need I another tool?
Cheers, Daan
I'm gearing up for MSFS development and now I definitely need a good normal map plugin/proggie.
What I'm used to is the following workflow:
- Create the bump map in Gimp using greyscales.
- Convert it to a FSX-able normal map using the ModelConverterX Texture Converter tool.
That keeps me away from difficult things like Red/Alpha channel blah-blah.
But now with MSFS I cannot use the above-mentioned tool.
So, what's recommended for Gimp? I have used this one incidentally: https://code.google.com/archive/p/gimp-normalmap/
But it looses the details.
For example my file:
This, after converted by Arno's tool, works fine: all waviness and lines are seen in the simulator.
But after converting it using the mentioned Gimp plugin, I get this:
The panellines are there, but not the waviness.
Am I doing something wrong or need I another tool?
Cheers, Daan
