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Hello,
I tried to find out how the drawcall system works for different Material types for MSFS. I got stuck at one issue. I have a tree that’s using a standard material with blend mode selected and a building behind it using a glass material. As you can see in the picture, the Glass will always be rendered on top. Changing the the draw call order for the standard material doesn’t affect it. Is there a way to render the tree first?
Regards,
Norvin
I tried to find out how the drawcall system works for different Material types for MSFS. I got stuck at one issue. I have a tree that’s using a standard material with blend mode selected and a building behind it using a glass material. As you can see in the picture, the Glass will always be rendered on top. Changing the the draw call order for the standard material doesn’t affect it. Is there a way to render the tree first?
Regards,
Norvin

