Hi everyone.
I'm having a problem with the glasses. I am modifying a building that I had built a few months ago, to add the emissive to the windows. So I added a new uv map in the shader nodes and connected it to the emissive:
On blender it works fine but once exported, on MSFS the surface appears totally black and the emissive does not work.
since I was no longer able to fix it, even removing the changes made, I tried to create a new material, then I applied the same parameters (emissivity excluded) of the original and the same textures. The result, however, is very different from the original (the cube have the new material):
Furthermore, if exported, this too appears black.
Do you have any suggestions to understand why and how to fix it?
Do you possibly have any suggestions for the emissivity? I am using 2 UVs because the one of the windows is small and includes only a section of the facade. The other, on the other hand, includes it all
Thank you.
I'm having a problem with the glasses. I am modifying a building that I had built a few months ago, to add the emissive to the windows. So I added a new uv map in the shader nodes and connected it to the emissive:
On blender it works fine but once exported, on MSFS the surface appears totally black and the emissive does not work.
since I was no longer able to fix it, even removing the changes made, I tried to create a new material, then I applied the same parameters (emissivity excluded) of the original and the same textures. The result, however, is very different from the original (the cube have the new material):
Furthermore, if exported, this too appears black.
Do you have any suggestions to understand why and how to fix it?
Do you possibly have any suggestions for the emissivity? I am using 2 UVs because the one of the windows is small and includes only a section of the facade. The other, on the other hand, includes it all
Thank you.
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