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Global .bgl

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panama
I have made my first objects with FSDS and would like to bypass its
awkward "placing procedure" by making the exported .bgl as a "global" object
so I can place it anywhere with EZ-Scenery...Can someone tell me how to do this.
If I leave the Lat and Long coordinates blank FSDS does not export the .bgl and gives me an error...:(

Thank you
:rolleyes:
 
Hi,

Which version of FSDS are you using? If you are working with FSDS3 just export the objects as a MDL file and then add them to an object library with the EZ-Library Manager tool that comes with EZ-Scenery.
 
Hi,

Which version of FSDS are you using? If you are working with FSDS3 just export the objects as a MDL file and then add them to an object library with the EZ-Library Manager tool that comes with EZ-Scenery.

Hi Arno.............

I am using FSDS3 and your advise solved the problem inmediatly :teacher: Thank you very much ..........:wave:

I must now get into putting parts together, I have some problems in this area but should iron them out soon.
 
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