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Global Wildfires Open Source Project - Need Programming

Some screenshots:

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http://cdfdata.fire.ca.gov/incidents/incidents_details_info?incident_id=1221
 
Yep, that's the one! Maybe I should try something like what you're doing with the imagery. :P What do you do to color correct your imagery?
 
I'm using the 2013 NAIP tiles off TNM, I've lately been using the magic wand tool with a tolerance of 75-100 to select grayish beigeish rock areas or basically everything that's not green and lush, then I feather that selection a couple pixels so the edges don't show and copy/paste it as a layer above the base imagery. For the base imagery I've then been yellowing it up just a bit and then desaturating it about -60 on a scale of -100 to +100. Brighten it 30 and contrast it 34 both on a scale of -100 to +100. Then on the pasted rock layer I shift the red/cyan towards red a bit, the blue/yellow towards blue a tiny bit, and set the layer to "multiply" and opacity about 50%.

gdal_rasterize -burn 255 -burn 0 -burn 0 -tr 0.000021043471458 -0.000021043471458 -te -117.228 48.393 -117.05 48.536 -ot BYTE -l "wa_tower_20150820_0016_dd83" "%shapes%\wa_tower_20150820_0016_dd83.shp" "%remote%\tower_blend.tif"

What I've been doing to arrive at " -tr 0.000021043471458 -0.000021043471458" is reproject one tile with gdalwarp then running gdalinfo on it to get the pixel size. I multiply that by 5 for both x and y and that's what I use for -tr both in the gdal_rasterize (blend mask) and gdalwarp (imagery) commands. That yields an LOD13 with LOD=Auto which is the minimum before you start seeing disappearing photoreal. That also allows you to stitch a horrendous number of tiles into one large .tif, I have one that merges 70 tiles. Quality is poor below 1000' or so of course.

-te -117.228 48.393 -117.05 48.536 (West South East North) also comes from gdalinfo on the reprojected base and it fills in an area around the .shp that matches the size of the reprojected .tif exactly, ready to use as a blendmask with the same xdim/ydim and all that which you of course obtain from the base .tif using the world renowned GeoTiffToInf utility :D.
 
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So cool what you're doing JRobinson, I was doing similar to what you were doing, many years ago, but gave up on that part due to performance issues as I was running too many effects. Now I've been so busy with other stuff, it's so great to see others making similar ideas a reality :D
 
Thanks Dean. Yeah I know what you mean about the effects, I've had to thin them down to maybe only 10 or 12 effects per fire in some cases which is a shame because it really doesn't depict the raging wildfires that these were on certain days. Better than nothing though and they do appear in logical places when matched to a perimeter date and flown on the correct sim date. The fire effects appear around the edges, often burning in timber outside the perimeter. The general progression of the fire from one day to the next can be seen and that's what I'm most interested in.

I feel sorry for the folks in Cali today. Valley and Butte I guess are the ones causing all the mayhem? Are either of those near you Orion? I saw a couple "escape" videos last night from vehicles on their way out, wow, that's some scary stuff.
 
Hi - trying to get FSActiveFires set up but it keeps failing, so I'm here looking for help
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Running FSX:SE, and I downloaded FSActiveFires version 0.1.7.1 (the latest version on the Github page). I run the Fire program and download the fire data; then I start the sim and attempt to have the Fire program connect to the sim, but the Fire program quits. Error log shows: "Error System.NotSupportedException: FS Active Fires is only compatible with Microsoft Flight Simulator X: Acceleration and SP2."

Per a suggestion on another forum, I ran all three SimConnect.msi files at ..\FSX\SDK\Core Utilities Kit\SimConnect SDK\LegacyInterfaces\FSX-RTM, ..\FSX-SP1 and ..\FSX-XPACK, but am still receiving the incompatible FS version error in the Fire program.

Per the release notes on the Github page, version 0.1.7.1 is supposed to support FSX:SE, so I'm confused. Anybody else seen this? Any help would be appreciated.

Many thanks,

Ben
 
Jim: I'm out near San Francisco, so not really any fires in the immediate vicinity here. There were a few days maybe a month ago with lots of haze and smoke from the fires up north though.

Ben: Do you only have FSX Steam Edition installed (i.e. not installed side by side with a boxed copy of FSX)? I noticed a potential bug a while back and actually just got around to resolving it in v0.1.7.2. Try the new build and see if it helps.
 
Ollyau: I have FSX:SE installed by itself. Your update to v0.1.7.2 seemed to have solved the issue for me... took it for a quick spin and the effects look pretty incredible. Thanks!
 
Hello I am running fsx gold edition. I have installed FSActiveFires version 1.7.2 ,when I download Data I get the error message " Error while downloading data. The underlying connection was closed. An unexpected error occurred on a receive."
Also I get a Log text which i have included.

Bandit
 

Attachments

Yes the fire effect mdl file has been blocked. Needs user and password. Or recompile the source with your own fire effect.
 
is there a way to get the fire effect mdl.file, or is there a procedure to make one? and how do you direct FS Active fires to a new source?

Thanks. :(
 
It looks like they have unblocked the mdl file. Make sure you run the FSActiveFires.exe as admin.
 
Most likely my question was answered somewhere already but nevertheless I might as again (as I don't know):
- Is "FSActiveFires" also usuable with P3D?
 
The source code only has Prepar3d v2. If you know some programming and download the catfood.shapefile dll you can add v3. It (v3) works for me.
 
Well, I need some more help, please.
I have no idea about this "catfood.shapefile dll". I found a download somewhere in the net but I'm not sure if that's the correct one.
- Could you point me to a correct download source?
- Where must this file be positioned?
- Does this file replace "System.Windows.Interactivity.dll" or is this still needed?
 
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