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Hi all,
This evening I found out that the glTF model and the CFG points were not aligned correctly in MCX. They were rotated 180 degrees relative to each other. I have fixed this by rotating the model 180 degrees on import. This also means that the existing option to rotate a glTF model on export by 180 degrees now has a default value of true, to make sure that an import-export sequence results in a consistent model.
For both the import and export there is an option with which you can control this behavior. So if you have specific situations where it should not happen you can disable it. But I think in general this behavior should not give issues.
You might wonder why I did not just rotate the CFG points 180 degrees, instead of the model. But I feel that rotating the model gives more consistent results. Especially when converting between different sims like FSX, P3D and MSFS. Now the nose of the aircraft will point in the +Y direction for all sims again.
Let me know if my reasoning is not correct and gives you as a developer problems.
This evening I found out that the glTF model and the CFG points were not aligned correctly in MCX. They were rotated 180 degrees relative to each other. I have fixed this by rotating the model 180 degrees on import. This also means that the existing option to rotate a glTF model on export by 180 degrees now has a default value of true, to make sure that an import-export sequence results in a consistent model.
For both the import and export there is an option with which you can control this behavior. So if you have specific situations where it should not happen you can disable it. But I think in general this behavior should not give issues.
You might wonder why I did not just rotate the CFG points 180 degrees, instead of the model. But I feel that rotating the model gives more consistent results. Especially when converting between different sims like FSX, P3D and MSFS. Now the nose of the aircraft will point in the +Y direction for all sims again.
Let me know if my reasoning is not correct and gives you as a developer problems.

