Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

- Low poly LoDs often do not need a texture at all, and you can simply use the vertex colour (this is essentially a "free" way to colour a model because of the single-vertex format.


Yes of course!OK, sounds like I have to extend MCX to use the vertex color as well. Quick work around might be to at least read the vertex color and use it to set the triangle material right. But that would not give the benefits the SDK describes. Would you have a simple test object that uses some vertex colors? Might be just a few boxes.

www.fsdeveloper.com
www.fsdeveloper.com




Thanks Arno, it is great news. If you need any help like sample or testing just let me know.I finally found the time to start with this feature. I am not sure how long it will take, as I will have to update the glTF reader, glTF writer, the internal data model and the MCX preview for this.
