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GMAX and P2Dv2 SDK

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unitedkingdom
Hi all

From reading this forum I get a funny feeling that the P3Dv2 SDK files cannot be added to GMAX - is that correct? I'd like to use it to try out the new ground poly method but it can't load the plugins.

Cheers
Will
 
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1,095
Yes, this is a nuisance, 3DS Max has always been out of my reach, and I can't see this changing any time soon.
But I've had great results with the GMAX FSX gamepack and ModelConverterX to make native P3D ground polys.
 
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139
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unitedkingdom
Is there a instruction list for that or are you able to give me some high-level steps? For instance how would one use the z-bias in the FSX gamepack for getting MCX to know which layer is which?

Cheers!
 

arno

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FSDevConf team
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32,859
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netherlands
Hi,

You would have to set the zbias in the modelconverterx material editor. The Gmax gamepack doesn't know about it.
 
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