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Well many of you may know I am making scenery for EGBG.
I was going frot the "closed" hangars, windows and doors etc. I don't want to now since there are some hangars and wndows that are always open at EGBG. (apart from closing time, which hopefully I wish to animate this so they automatically close at a certain time and open and a certain time)
Anyway, moving on, I have the hangar I am making "open", only to find out there is no "Connect" button, like 3DSMAx, choose 2 edges, click connect, move the(m) edge(s) around.
I have looked on google for an explanation, on mentions "Collapse", this did no good, neither did "divide" "create".
So, can I actually add polys to an already modelled object without re-making the object with hundreds of polys just to get them in a certain position?
Thanks,
PS: Please look at my other new thread regarding pictures.
I was going frot the "closed" hangars, windows and doors etc. I don't want to now since there are some hangars and wndows that are always open at EGBG. (apart from closing time, which hopefully I wish to animate this so they automatically close at a certain time and open and a certain time)
Anyway, moving on, I have the hangar I am making "open", only to find out there is no "Connect" button, like 3DSMAx, choose 2 edges, click connect, move the(m) edge(s) around.
I have looked on google for an explanation, on mentions "Collapse", this did no good, neither did "divide" "create".
So, can I actually add polys to an already modelled object without re-making the object with hundreds of polys just to get them in a certain position?
Thanks,
PS: Please look at my other new thread regarding pictures.
