F747fly
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I've got a problem with texturing in Gmax.
Whenever I want to texture a surface that's been converted to editable poly with the material editor, the texture doesn't show but turns white (see images below). I already had this problem when trying to form the plane for a satellite image of the airport. Now I've got the same problem when trying to put a tarmac texture on the newly created surface (runways, taxiways, apron).
I've worked around the problem the first time by applying the texture to the plane before converting it to editable poly. This time though that would be very hard to do....
I've also discovered this only happens when using Gmax + FSXgamepack. It doesn't happen when simply using the normal Gmax...
Images:
Before applying material:
After applying material:
Am I doing something wrong?
Whenever I want to texture a surface that's been converted to editable poly with the material editor, the texture doesn't show but turns white (see images below). I already had this problem when trying to form the plane for a satellite image of the airport. Now I've got the same problem when trying to put a tarmac texture on the newly created surface (runways, taxiways, apron).
I've worked around the problem the first time by applying the texture to the plane before converting it to editable poly. This time though that would be very hard to do....
I've also discovered this only happens when using Gmax + FSXgamepack. It doesn't happen when simply using the normal Gmax...
Images:
Before applying material:
After applying material:
Am I doing something wrong?



