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Gmax export error ''Possible texture issue''

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faroeislands
When ever I try to add a mew texture to my airport which is not a part of anything else, it does not work, and I get export errors.

When I try to add a texture which is already a part of the airport, to the specific object, it exports fine.

This is strange.

The texture is:

512x512
DXT3
File name: Gate36&37Low.jpg and .bmp for fsx.
The problem always comes with this texture, and even after renaming the texture.

I have also made new textures just to test it on the object, but the story is the same, I can't export.

Does anyone know what is causing this, and how to get it to work again?
Even if I add a new object in the airport, and apply the same or a new texture not used elsewhere, the story is the same.

I even did a new scene with a texture from my other scene, which does not work either.

It just wont export unless I use a texture already in the scene.
Vertices and faces are well inside the export limit, so no problem there.
I have never come across this problem before.
The airport is almost complete, but now I got this error.

errordvy.jpg
 
Last edited:
Sad at my room for est 2 hours thinking about this issue, and it hit me.
The symbol &.

Gmax can't read it.
I removed it from the texture file name, and every thing worked out just fine.
 
Oops! Yes, we have to watch those funky characters... :D I've been caught out on other weird characters myself... :D
 
When you write software, code, design, NEVER use filenames that contain any other character than A-Z,a-z,_,- or 0 to 9, You invite problems otherwise.
 
Oops! Yes, we have to watch those funky characters... :D I've been caught out on other weird characters myself... :D

Probably the fallout effect from the people you (virtually) associate yourself with? (present compnay included)
 
Probably the fallout effect from the people you (virtually) associate yourself with? (present compnay included)

:D I wasn't even thinking about those type "characters," but now that you mention it... :ziplip:
 
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