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When ever I try to add a mew texture to my airport which is not a part of anything else, it does not work, and I get export errors.
When I try to add a texture which is already a part of the airport, to the specific object, it exports fine.
This is strange.
The texture is:
512x512
DXT3
File name: Gate36&37Low.jpg and .bmp for fsx.
The problem always comes with this texture, and even after renaming the texture.
I have also made new textures just to test it on the object, but the story is the same, I can't export.
Does anyone know what is causing this, and how to get it to work again?
Even if I add a new object in the airport, and apply the same or a new texture not used elsewhere, the story is the same.
I even did a new scene with a texture from my other scene, which does not work either.
It just wont export unless I use a texture already in the scene.
Vertices and faces are well inside the export limit, so no problem there.
I have never come across this problem before.
The airport is almost complete, but now I got this error.
When I try to add a texture which is already a part of the airport, to the specific object, it exports fine.
This is strange.
The texture is:
512x512
DXT3
File name: Gate36&37Low.jpg and .bmp for fsx.
The problem always comes with this texture, and even after renaming the texture.
I have also made new textures just to test it on the object, but the story is the same, I can't export.
Does anyone know what is causing this, and how to get it to work again?
Even if I add a new object in the airport, and apply the same or a new texture not used elsewhere, the story is the same.
I even did a new scene with a texture from my other scene, which does not work either.
It just wont export unless I use a texture already in the scene.
Vertices and faces are well inside the export limit, so no problem there.
I have never come across this problem before.
The airport is almost complete, but now I got this error.
Last edited:


