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and while ime not doing anything usefull, here is my garbled explaination of direct x,,,,,
direct x is an api that in very loose terms, allows a game which the devs, have coded all the fab new dx11 goodies,,ie slightly smokier smoke..distant shimmer that is ever so slightly more shimmier...and amazing dust effects, that you wont notice while playing,but that somebody watching you play, might just about notice....
it allows a dx11 compliant card to show ...using the dx11 api...dx11 content coded into the game....fsx.acc is dx9....dx10 mode can be implemented in preview,if you have dx10 compliant card, its buggy ...dx11 should be backward compatible,,,but the reason why every game invariably runs a dx check, and then updates the dx api is...similar to why some applications need to be run in xp mode...backwards compatibility doesnt happen...
from this day onwards all software i decree shall be written in assembler..
and supplied on hundreds of floppy disks,and include a compiler to suit...jim...
..ps ive just noticed your using 64 bit os....make sure all is installed in programs x86...this is for 32 bit apps, which they all are.....64 bit os switches to 32 bit emulation mode and runs slower, but you get to use more ram....