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FS2004 Gmax Export error

Hmmm ...

For some reason the program thinks the folder is an .x file. I'll look into this.

For the time being, rename the folder Rooivalk to something like "Roo", that should do the trick.

If more errors come up please quote the ULE.log file here.
 
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For me, I have to make sure that the names are correct, or they are not modified.

I export from Gmax to my desktop, then I have my ULE folder opened and just drag the files to the ULE folder, press X-Files Scale, 'zap', done, re-drag to Desktop, continue.

I have the first generation ULE files though. MJahn, is there a huge improvement? Can I just keep running the 1stGen version? Will I need a new config for the new Gen if I upgrade? (I am thinking I should know this, lol.. ).
 
Hi Bill

Well, they say never change a working config?

Anyway, for the record,

New in V 1.6 Beta - Added Bounding Box resize in asm_4. Tweaked asm file now marked ";;" in line 1 for autodetection. Important: Revised procedures A, B, C.

New in V 1.8 Beta: Simplified ULE.cfg options. ULE.log logfile to save error
messages. Sample MakeMdl/MdlCommander setup.

New in V 1.9 Beta: Added Kill_MkMdl shortcut to ULE_Compile folder; revised
Readmes.


I suppose it would do no harm to try 1.9B using separate folders.

There will be a V 2.0B soon rectifying the error mentioned above.
 
Dang MJahn!

You are fantastic!

My goodness man. You have done alot of work here. I use the heck out of this ULE I have, and I think its 1.1.

I'll get it and check it out. Ive got to see the latest and greatest version.

Is the ULE in the Wikipedia?

I guess its time to redo my tutorial PDF and base it around the ULE system.


EDIT: I just looked for the ULE in the Wikipedia, couldnt find it.


Bill
 
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Cool, Renaming to Roo did the trick! :D

Thanks very much! appreciate the effort and help on an old sim like FS9 - as this is not necessary on FSX.
 
Good. Best of luck with getting the sections to display properly, that's the next hurdle to take, calling for some trial and error.

Bill: the current link is

http://dl.dropbox.com/u/8075816/mjahn/ULE_19B.ZIP

The double folder layout (ULE for editing, ULE_Compile for getting the x-files, two readmes) isn't really the bee's knees, must think of a better solution.
 
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Nice work!

Note, you can only do one shadow model. Shadows will not have LOD options. Simply take a ton of parts out of the shadow export when you are ready to make a shadow model version. A neat cheat for shadow models is using Weld/Distance and welding some of the close Vertices up on the people to make them less sophisticated in structure/polygon count, (same shape, less poly's), and then your shadow will work more efficiently (higher Frame Rates).



Bill
 
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