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Gmax export problem (possibly)

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unitedkingdom
Hi

I've exported 3 models sucessfully from Gmax using the FSX SP2 SDK and placed them with Whisplacer.

But I now can't get any other custom object to show up, all default FSX objects work as do the 3 models I've already placed.

The only thing I've noticed is in the Whisplacer library maintenence page the 3 models that work have type 'MDLX (anim)' and all other models I've tried have type 'MDLX' the (anim) part is missing.

Could this have something to do with it?

I dont know if its a export problem or something else, I also have 3dsmax 7 and I cant get any x file exported from 3dsmax7 to convert into a MDL using XtoMDL.

Stevo ;)
 
Hi Stevo,

Are you using an object library for the MDL files or do you load them directly into WhisPlacer? In the last case I would verify if they appear in the XML file correctly.
 
Hi

I was using only MDL's and I've test placed them using a xml and they show up ok.

Since then I've put them into a library file and replaced them in Whisplacer and they all show up fine??

So I think its a whisplaer problem not Gmax

The problem with 3dsmax I mentioned above is still a problem but I think a different problem from Gmax

Arno If I send you a x file that 3dsmax exports will you try to convert it with xtomdl? It just wont convert for me. If it works for you then I know I have a problem somewhere. I'm using SP2 SDK.

Stevo ;)
 
Hi Stevo,

Since then I've put them into a library file and replaced them in Whisplacer and they all show up fine??

So I think its a whisplaer problem not Gmax

Interesting, seems like the adding to the XML file for local objects does not always work correctly then. I have not tested that in WhisPlacer yet, will let you know once I have done so.

Arno If I send you a x file that 3dsmax exports will you try to convert it with xtomdl? It just wont convert for me. If it works for you then I know I have a problem somewhere. I'm using SP2 SDK.

Yes, that is fine. Just drop me an email or so.
 
Hi

Here's a test 10m square cube with a simple green texture applied as a FSX material, .x file and texture in the zip.

Even this wont convert I keep getting error messages and a mdl that has 0 bytes. I think I've probably answered the problem myself in the above reply...SP2 SDK. I dont think its worked properly since I installed it.

thanks for testing it for me anyway. I'll uninstall SP2 SDK and install SP1a and see if it works again.

Stevo ;)

EDIT: just reinstalled SP1a and it complied straight away, mmmm. Will reinstall sp2 to see if it stops working again.
 

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Hi Stevo,

Glad to hear that :)
 
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