• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX GMAX Exporting Errors

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48
Country
argentina
Hello everyone! This is my first post on the forum, and I am somewhat new to scenery development, so please excuse my lack of knowledge on this subject. Anyhow, I have created my ground poly in GMAX, and I would like to import it into Model Converter X. Here are the steps that I take:
Ok, first I know that my Gamepack is installed correctly because I saw it on the bottom left corner. I have the FSTools menu, but I had to add it manually in the run scripts section.

https://flic.kr/p/tbnPiV

1) Click on FStools

2) Click on LODnameTool
3) Click "create a new GUID". When prompted I type in the friendly name for it.

https://flic.kr/p/t9491A

4) When the Friendly Name dialogue box closes, I click file, export.
5) I choose a name, I select ".mdl" and hit export.

https://flic.kr/p/t949aU

6) It gives me the model export options. I select "Flag duplicate part names", "Export FS10 Material", "Process Textures", "Use .BMP extension" and "use DDS Files".

https://flic.kr/p/tb8sZy

7) I am prompted with this error - "Exporter host is not valid"

https://flic.kr/p/sTVqfn

8) Then, it says that it failed to export.

https://flic.kr/p/sTVqv2

9) Lastly, it says "Export Module Failure" and returns me back to editing my project in GMAX. It did not create any .mdl file.

https://flic.kr/p/tbqt3e

If anyone has an idea on how I can resolve this problem, please let me know.

Thanks!

Michael
 
Last edited:
You might need to export more than 1 part. Gmax does not like exporting some single parts. Also try exporting 3 simple boxes as a test. Then post your update here as i have watching thread!
 
Hi,

It seems I have fixed the problem. Previously, I had opened Gmax from the Gmax Gamepacks folder in the gmax directory. I fixed the problem by opening Gmax from the SDK of FSX. This seemed to fixed the problems. If you are having the same problem, let me know if this works.

Thanks,

Michael :)
 
Yep a lot of people forget to toss the Gmax shorcut and make a new desktop shortcut from the FSX SDK exe....
 
This is the default GMAX desktop shortcut that comes in the FSX SDK. It has worked perfectly from the day I followed the SDK's instructions faithfully.

Target:
Code:
%GMAXLOC%gmax.exe -i gamepacks\FSX_GMaxGamepack\gmax.ini -p gamepacks\FSX_GMaxGamepack\plugin.ini
Start in:
Code:
%GMAXLOC%
 
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