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Gmax extrude scale off...

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unitedstates
I am working on a model that was a spline traced over an image to start. I then scaled the spline to 10 percent to match the real dimensions. When I went to extrude, and entered the height, it did not want to extrude the right distance, it was scaled down. I tried to reset the translation and scale in the hierarchy tab. It did show that the scale was reset back to 100% in the XYZ boxes at the bottom, however extrude was still not the correct depth, still scaled down. I ended up just extruding until I reached the edge of a box that WAS the correct height, and everything looks good. Just wondering if this has happened to anyone else and if there is a way to fix it?

FSX SP2, Gmax 1.2, Win7 x64

- Cliff
 
I suspect you lost the item's true dimension as soon as you scaled it. You can check this by looking at the object's properties (in the right-click menu). In order to get it back to normal open the Utilities button (looks like a hammer top right) and click Reset Xform and then re-check the dimension.

Tip: you retain true dimensions by scaling in vertex submode.
 
I suspect you lost the item's true dimension as soon as you scaled it. You can check this by looking at the object's properties (in the right-click menu). In order to get it back to normal open the Utilities button (looks like a hammer top right) and click Reset Xform and then re-check the dimension.

Tip: you retain true dimensions by scaling in vertex submode.

Actually, any of the sub-levels will work to preserve true dimensions. Alternatively, add an X-Form modifier to the stack before scaling, then collapse the stack.
 
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