Dear all,
please excuse my newbie questions, but although I've studied the helpful threads here in this forum I still cannot export a gmax object for the use in FSX.
I've set up the FSX SDK and also the update according to the descriptions, when I fire up gmax with the FSX_GMax icon the FS Tools menu appears correct, also the 'Export...' feature offers the types *.CLD and *.MDL, however no *.X type, that however seems to be normal from what I've learned from here and is an error in the SDK description.
For testing I've created a simple box in gmax and assigned a FSX-Material to it. With the LOD Tool I also applied a FriendlyName and a GUID property. When I export the object as testbox.mdl, the Flight Simulator Model Export Options window pops up, where I leave the entries unchanged and hit OK.
Next an Error! box comes up saying 'ConvertData failed', after that, another Error! box says 'Failed to run exporter!'. Next another Error! box rants it failed to export the file, and finally an Export box claims an Export module failure.
I've also updated the original plugin.ini in FSX_GmaxGamePack with the two additional entries pointing to ..\gmax\gamepacks\FSX_GmaxGamePack\scripts\startup\ and ..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin\ as suggested here in this forum, although this is not mentioned in the sdk description as well. But no success, the errors are still the same.
Any help would be very much appreciated, thank you very much
Cyana
please excuse my newbie questions, but although I've studied the helpful threads here in this forum I still cannot export a gmax object for the use in FSX.
I've set up the FSX SDK and also the update according to the descriptions, when I fire up gmax with the FSX_GMax icon the FS Tools menu appears correct, also the 'Export...' feature offers the types *.CLD and *.MDL, however no *.X type, that however seems to be normal from what I've learned from here and is an error in the SDK description.
For testing I've created a simple box in gmax and assigned a FSX-Material to it. With the LOD Tool I also applied a FriendlyName and a GUID property. When I export the object as testbox.mdl, the Flight Simulator Model Export Options window pops up, where I leave the entries unchanged and hit OK.
Next an Error! box comes up saying 'ConvertData failed', after that, another Error! box says 'Failed to run exporter!'. Next another Error! box rants it failed to export the file, and finally an Export box claims an Export module failure.
I've also updated the original plugin.ini in FSX_GmaxGamePack with the two additional entries pointing to ..\gmax\gamepacks\FSX_GmaxGamePack\scripts\startup\ and ..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin\ as suggested here in this forum, although this is not mentioned in the sdk description as well. But no success, the errors are still the same.
Any help would be very much appreciated, thank you very much
Cyana




