• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Gmax Quirks

Messages
1,484
Just to report some gmax oddities. Perhaps its helpful, in the event that someone is trying to learn gmax and isn't aware of which results suggest user error and which results suggest Gmax "quirk".

1. On assigning uvw coordinates using uvwunwrap to a simple box, (after doing the same type of work for hours), on this one box, assigning a "planar map" to a side did not break the uvw vertices with the adjoining sides. I had to collapse the stack, and restart uvwunwrap before I could independently assign that sides uvw coordinates.

2. After created two small objects, I created a third...a primitive box. It was just to test the sizing of another object. When satisfied, I deleted that object. The other small objects also on the screen at the same time disappeared as well, as thou I'd "attached" the three objects (even thou I hadn't). I "undid" the delete and assured myself that the three objects had seperate names, and were not attached. Went ahead and re-did the delete, and once again all three object disappeared. I then zoomed the scale out to see the entire scene, and zoomed back in....the two previously invisible objects re-appeared.

Folks with a lot of experience won't find this too surprising, but when it happened I thought of some of the people posting here that are just learning Gmax. For them, perhaps its helpful to recognize that the proggy will mess with you a bit now and then.

Enjoy!
 
Hi Bob,

1. On assigning uvw coordinates using uvwunwrap to a simple box, (after doing the same type of work for hours), on this one box, assigning a "planar map" to a side did not break the uvw vertices with the adjoining sides. I had to collapse the stack, and restart uvwunwrap before I could independently assign that sides uvw coordinates.

Isn't that how it always works? You can not update the texture mapping on different sides right after each other. You either need to put a mesh select modifier in between or you need to collapse the stack.

2. After created two small objects, I created a third...a primitive box. It was just to test the sizing of another object. When satisfied, I deleted that object. The other small objects also on the screen at the same time disappeared as well, as thou I'd "attached" the three objects (even thou I hadn't). I "undid" the delete and assured myself that the three objects had seperate names, and were not attached. Went ahead and re-did the delete, and once again all three object disappeared. I then zoomed the scale out to see the entire scene, and zoomed back in....the two previously invisible objects re-appeared.

It can happen with small objects that if you zoom in too much, they disappear. Sounds like that is what happened to you as well in this case. Although I have never seen that behaviour when deleting parts.
 
I've always been able to break uvw vertices by simply selecting a plane in uvunwrap and clicking on planar map button.
 
Back
Top