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MSFS20 GMAX structures

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us-vermont
Did anyone ever come up with a GMAX to Blender methodology? Im looking at Fangio and Katsbits but I have only limited insight here.
 
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Your best route might be compile an FSX MDL from GMAX, then use MCX to convert it to OBJ or generic glTF, for import to Blender. Or export from GMAX as OBJ, and import that to Blender.
 
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