• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

GMax XRefs

  • Thread starter Thread starter mgh
  • Start date Start date

mgh

Messages
1,413
Country
unitedkingdom
If an XRef is included in a model and then cloned and re-orientated, does that clone remain as an XRef?
 
Those are hard to remove and simple cloning won't work to rid oneself of an Xref
What does the trick is to select the polys in subobject mode and clone those, i often hit the shift key and move the selected poly's a mm using the transform type in, name the new part and move it back into position.
Delete the original and the Xref is history.
 
To answer my own question, experimenting appears to show that they remain as XRefs.

I created a simple cylinder in one file and made it an XRef in another file. I then arrayed the cylinder in the second file. I changed the shape of the cylinder in the first file and the changes appeared in all the arrayed objects in the second file - except for Gmax assigned colours which remained unchanged. I haven't experimented with textures.
 
Collapse the xref part of the stack, or convert to epoly or emesh
 
Collapse the xref part of the stack, or convert to epoly or emesh
Why should I do that? My intention is to develop a part in its own file and XRef multiple copies of it in another file. That way that I can simply make changes to in the orginal file and have them appearautomatically in the other file. I don't intend making any changes to the object in the other file.
 
Ah ... so i misunderstood.

you wish to use an xref ... as an x-ref. yes, they do work that way (as intended)

I think the second poster may have confused me as to your intent.

Leave them intact and they remain as x-refs (otherwise you would have just used "Import" )

You can also apply modifiers on top (eg editpoly or editmesh modifiers) if you wish to make subtle changes (eg individualising them a little). The "base" form will be maintained, so long as you don;t change the "geometry" in the initial model.

This includes adding UVW unwrap or UVWMap or a MatID modifier ( ;) if you wish to change textures)
 
Last edited:
Back
Top