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Looking good! Cut windows and every thing.
You have come a huge distance in a short amount of time.
For me, with wings, I make an airfoil shape with 'Line' creation tool. I then click the RH flyout and select 'Sellection Modifiers/Poly Select' (at the top) and convert it to a Poly. I then save it as an Editable Poly. Then I go to Edge mode and select all Edges and click Delete so no edges are 'within' the Polygon.
Then I go to Polygon mode, click on the single one Poly of the airfoil shape and extrude it several times, making it a wing.
Then I do some handy work making the wingtip. But thats another story/message/tutorial.
You can make Elevators and Ruders in this way also.
With Rudders, for me, I have been studing how the late Girard would make rudders 'integrated' into the fuselage and now always try to make a rudder 'into' the top edge of a fuseage, working my way around (Edge mode only, working in the perimeter bits, all the way around), then finish the sides of the rudder, installing the ribbing by making Edges from Vertice points.
Sounds really difficult, but once you learn how to do it and do it a few times, it is quicker in the long run to just do it that way and have the mesh done exactly right rather then re-editing it over and over.
Bill
You have come a huge distance in a short amount of time.
For me, with wings, I make an airfoil shape with 'Line' creation tool. I then click the RH flyout and select 'Sellection Modifiers/Poly Select' (at the top) and convert it to a Poly. I then save it as an Editable Poly. Then I go to Edge mode and select all Edges and click Delete so no edges are 'within' the Polygon.
Then I go to Polygon mode, click on the single one Poly of the airfoil shape and extrude it several times, making it a wing.
Then I do some handy work making the wingtip. But thats another story/message/tutorial.
You can make Elevators and Ruders in this way also.
With Rudders, for me, I have been studing how the late Girard would make rudders 'integrated' into the fuselage and now always try to make a rudder 'into' the top edge of a fuseage, working my way around (Edge mode only, working in the perimeter bits, all the way around), then finish the sides of the rudder, installing the ribbing by making Edges from Vertice points.
Sounds really difficult, but once you learn how to do it and do it a few times, it is quicker in the long run to just do it that way and have the mesh done exactly right rather then re-editing it over and over.
Bill




