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P3D v3 GP with associated textures in Prepar3D v3\Texture

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163
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luxembourg
Hello,

I came across an interesting issue with P3D v3:

I have a number of airfield sceneries and all of them include GPs (all created via ADE). Since the GP textures are common for all the GPs, I decided to remove them from airfield sceneries' texture folders and place them into the <root>\Texture folder - in order to save some not unimportant :) amount of MBs.

Now... the above works well with FSX Accel and Prepar3D v2.5 but not in Prepar3D v3.3 - the GPs show up all black.

When I place the GP textures back to airport sceneries' texture folders, all is OK.

Any idea what is causing the GPs not loading textures in P3D v3?

And also, do you think it is actually a good idea to place the common GP textures into the <root>\Texture folder?

Thank you for your tips.

Milan
 
I think it is probably more practical to have a common scenery/texture folder pair and add each subsequent scenery.bgl to the scenery folder, than it is to try to make some sort of texture fallback scheme. Should accomplish the same thing.
 
Milan, there's nothing in the GP data that controls or affects where FlightSim looks for the textures. So, I suspect the answer to you query is simply "because" - i.e., because that's the way P3Dv3 works.

You may recall that LM intended to phase-out FS-8 style ground polys in P3Dv3 - which it eventually did in P3Dv3.5. Perhaps what you are observing is a first step.

Don
 
Thank you both for the comments.

In the end I decided not to troubleshoot the isdue but rather go the conservative way and place the GP textures into the airfield texture folders.

Milan
 
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