Hi Arno,
I'm trying to create a light splash on a groundpoly using the Framebuffer Blend settings explained here:http://www.fsdeveloper.com/forum/showpost.php?p=454587&postcount=1.
I can make this work quite happily when placing the resulting poly as a normal model however it seems that the GP wizard is stripping out the changes to the Framebuffer Blend settings and reverting to the default transparent settings.
Can you confirm that this is the case? Is this something that could be modified in a future release?
Thanks so much for your tireless efforts!
Cheers,
Greg
I'm trying to create a light splash on a groundpoly using the Framebuffer Blend settings explained here:http://www.fsdeveloper.com/forum/showpost.php?p=454587&postcount=1.
I can make this work quite happily when placing the resulting poly as a normal model however it seems that the GP wizard is stripping out the changes to the Framebuffer Blend settings and reverting to the default transparent settings.
Can you confirm that this is the case? Is this something that could be modified in a future release?
Thanks so much for your tireless efforts!
Cheers,
Greg


