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P3D v4 GPS Satellite Date

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I have created a gauge with a lot of help that is in a real aircraft that I am creating the panel for with posts for some of the gauges here. At first glance after talking with the real gauge manufacturer tech rep, there is one code INTG on the gauge which is below that illuminates I am told when the GPS is not getting sufficient satellite data for accurate navigation. I didn't find any way that this would be illuminated in the simulator because our GPS doesn't use satellite input for its data. Is that true? I have no problem if it doesn't light up and is just dark on the background but if there IS a way it would be so cool to have all 7 indicators functioning. Here is the gauge with the indications lit with bmps.

MD41-1488.jpg
 
You're talking about RAIM... and no the sim doesn't do that.
I didn't in all my experience in the simulator even X-plane know that was true NO RAIM. I found out last night from the pilot that when the GPS is first powered up (the real one) that it searches for satellites as do our GPS in our vehicles and it blinks until satellites are found and then goes out unless of course a satellite signal is lost when it comes on and the pilot switches to VLOC on the GPS and uses VOR's for navigation which we also can do that. I am working on it's initial flashing and then goes out after N seconds.
 
there are a few ways to make that happen.
From Wiki : https://www.fsdeveloper.com/wiki/index.php/XML:_Macros_-_Universal_Timer

..or the way i done it, with my limited knowledge ;) and may raise some eyebrows 🤣




XML:
<!-- TIMER FOR 'CALL' FUEL GAUGE -->

<Element>
<Select>
<Value>(L:CallButton) 1 == (L:ButtonTimer,enum) 91 &lt; &amp;&amp; if{ (L:ButtonTimer,enum) ++ (>L:ButtonTimer,enum) 0 (>L:needlepower,enum) }</Value>
</Select>
</Element>

<Element>
<Select>
<Value>(L:ButtonTimer) 90 &gt; if{ 0 (>L:CallButton) 0 (>L:ButtonTimer,enum) 1 (>L:needlepower,enum) (L:UnitPower,percent) -- (>L:UnitPower,percent) } </Value>
</Select>
</Element>

<Element>
<Select>
<Value>(L:needlepower,enum) 1 == if{ (L:needlepowertimer,enum) ++ (>L:needlepowertimer,enum) (L:needlepowertimer,enum) 300 &gt;=
if{ 0 (>L:needlepower,enum) 0 (>L:needlepowertimer,enum) } } </Value>
</Select>
</Element>
<!-- END TIMER -->

The number '300' gives around 10 seconds of action.

Should be straight forward to have a light blink for n seconds when the unit is switched on.
 
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