• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Ground Poly as reference - Question / Observation

Messages
212
Country
austria
Hello,

i was exporting an object to P3DV5, the same way as i always did, via the MCX "Convert & place" wizard using the same coordinates i've used for this entire project - BUT, with this object i used my Ground Polys as a reference, i never did that before.

So, i had my GroundPolys open in Blender and then placed my object (the orange highlighted objects) right where i would want them to be. Right on the edge of the white/red lines.

Screenshot (317).pngScreenshot (318).png

But when i open the sim the object is slightly misplaced - now my question is - is this because of the ground poly not beeing a flat plane due to earth's curvature ?
So, it looks fine in Blender because it's completely flat there - but not in sim and this is where the slight misplacement comes from ?

This has been bugging me, so i thought i'd just ask.
Your help is much appreciated.
 

Attachments

  • Screenshot (319).png
    Screenshot (319).png
    2.7 MB · Views: 176
Hi,

Did you process your ground polygons with the GPW in MCX? In that case they will indeed but curved to match the curve of the earth. But that will cause an offset indeed if you try to align another object to them. You can probably best correct that other object for the earth curve as well, you can do that in the Earth Curve Editor in MCX.
 
Did you process your ground polygons with the GPW in MCX?
Yes i did, sorry, i should have mentioned that.

This was bugging me since yesterday, but only today did i think of this beeing the issue. (Yeah, i'm not the sharpest tool in the shed)
Applying the "earth curve correction" solved my problem, thank you very much Arno.

Cheers
 
Back
Top