- Messages
- 212
- Country

Hello,
i was exporting an object to P3DV5, the same way as i always did, via the MCX "Convert & place" wizard using the same coordinates i've used for this entire project - BUT, with this object i used my Ground Polys as a reference, i never did that before.
So, i had my GroundPolys open in Blender and then placed my object (the orange highlighted objects) right where i would want them to be. Right on the edge of the white/red lines.


But when i open the sim the object is slightly misplaced - now my question is - is this because of the ground poly not beeing a flat plane due to earth's curvature ?
So, it looks fine in Blender because it's completely flat there - but not in sim and this is where the slight misplacement comes from ?
This has been bugging me, so i thought i'd just ask.
Your help is much appreciated.
i was exporting an object to P3DV5, the same way as i always did, via the MCX "Convert & place" wizard using the same coordinates i've used for this entire project - BUT, with this object i used my Ground Polys as a reference, i never did that before.
So, i had my GroundPolys open in Blender and then placed my object (the orange highlighted objects) right where i would want them to be. Right on the edge of the white/red lines.


But when i open the sim the object is slightly misplaced - now my question is - is this because of the ground poly not beeing a flat plane due to earth's curvature ?
So, it looks fine in Blender because it's completely flat there - but not in sim and this is where the slight misplacement comes from ?
This has been bugging me, so i thought i'd just ask.
Your help is much appreciated.
