Good afternoon all,
I'm hoping someone might be able to help point me in the direction before I pull out what little hair I have left on my head!
I'm working on updating a stock airport (CYBG) and was trying to use the ground poly line tool to create a custom hold short line. I have created and placed the line in ADE using the Ground Poly editor, and using the default "taxiway_marks.bmp" texture for it.
However, when I save and compile the airport and then load it in P3d (4.5), I can see the custom poly line no problem, but it appears that no texture is being applied and it just shows up as a gray line.
All other ground polys I've made show up fine, and I noticed that ADE creates an ADE_GP_textures folder in my working scenery folder with all the textures I've used for GP's, which I then just copy into my active scenery's "textures" folder. Upon looking in the ADE_GP_textures folder, however, I noticed that it is not generating a taxiway_marks.bmp texture to copy over to my scenery. Perhaps this is the problem?
I can't, for the life of me, however, figure out why it's not generating a texture or how to get it to generate one.
Thank you!
I'm hoping someone might be able to help point me in the direction before I pull out what little hair I have left on my head!
I'm working on updating a stock airport (CYBG) and was trying to use the ground poly line tool to create a custom hold short line. I have created and placed the line in ADE using the Ground Poly editor, and using the default "taxiway_marks.bmp" texture for it.
However, when I save and compile the airport and then load it in P3d (4.5), I can see the custom poly line no problem, but it appears that no texture is being applied and it just shows up as a gray line.
All other ground polys I've made show up fine, and I noticed that ADE creates an ADE_GP_textures folder in my working scenery folder with all the textures I've used for GP's, which I then just copy into my active scenery's "textures" folder. Upon looking in the ADE_GP_textures folder, however, I noticed that it is not generating a taxiway_marks.bmp texture to copy over to my scenery. Perhaps this is the problem?
I can't, for the life of me, however, figure out why it's not generating a texture or how to get it to generate one.
Thank you!

