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Ground Poly Line Texture Issue

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31
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us-massachusetts
Good afternoon all,

I'm hoping someone might be able to help point me in the direction before I pull out what little hair I have left on my head! :p

I'm working on updating a stock airport (CYBG) and was trying to use the ground poly line tool to create a custom hold short line. I have created and placed the line in ADE using the Ground Poly editor, and using the default "taxiway_marks.bmp" texture for it.
However, when I save and compile the airport and then load it in P3d (4.5), I can see the custom poly line no problem, but it appears that no texture is being applied and it just shows up as a gray line.

All other ground polys I've made show up fine, and I noticed that ADE creates an ADE_GP_textures folder in my working scenery folder with all the textures I've used for GP's, which I then just copy into my active scenery's "textures" folder. Upon looking in the ADE_GP_textures folder, however, I noticed that it is not generating a taxiway_marks.bmp texture to copy over to my scenery. Perhaps this is the problem?

I can't, for the life of me, however, figure out why it's not generating a texture or how to get it to generate one.
Thank you!
 

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  • ADE_GP Textures Folder.JPG
    ADE_GP Textures Folder.JPG
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  • gp-line_ADE.JPG
    gp-line_ADE.JPG
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  • gp-line-prop.JPG
    gp-line-prop.JPG
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  • hold line.JPG
    hold line.JPG
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Did you follow the instructions near the bottom of page 24 of the user manual re use of the texture taxiway_marks.bmp? If not, that's your problem. If so, did you either:
  • compile directly to your P3D scenery folder, or else
  • copy the taximarks.bmp to the associated scenery folder?
 
Did you follow the instructions near the bottom of page 24 of the user manual re use of the texture taxiway_marks.bmp? If not, that's your problem. If so, did you either:
  • compile directly to your P3D scenery folder, or else
  • copy the taximarks.bmp to the associated scenery folder?

Oops, I missed that part in the manual, but thank you, it worked! :)
 
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