A
Aviasim
Guest
First a bit of background - I have modelled ground polys since day 1 many years ago - so I am more than firmiliar with the process - the way I export and place ground polys have not changed at all.
The problem:
I created a ground poly for a test project we are working on - I started with just the runway with the same dimensions as displayed in AFX and exported at the same co-ordinates. Not visible at all.
I have checked and double checked everything, scale, co-ordinates and all are matching to what it suppose to - I even exported a test cube and that displays fine. However, the ground poly does not.
After trying for many hours to figure out what could be going wrong - I decided to just start a new 3ds max scene - merged in my runway poly and exported - this was visible. I then tweaked the same runway poly in 3ds and exported a number of times to get the positioning lined up to the photoscenery - I didn't have any issues what so ever. Upon completing the position - I then went ahead and drawn the rest of the ground poly - I applied a base FSX material and exported ..... not displaying in the sim! no shadows nothing - I opened the BGL in MCX to check the placement info and it was where it should be - just invisible (or not loaded).
I tried the little trick I done before by making a new 3ds max scene, merging in my ground poly and exporting - still not visible/loaded.
I then created just a simple square poly in the same scene and exported, this also wasn't visible at all - not even a shadow.
I'm completely at a loss to why the hell it's doing this, it's extremely annoying.
I have added a large flatten which is the exact same altitude as the AFCAD - I tried exporting the GP at both AGL 0M and ASL 89.48M it made no difference, and actually the simple runway poly that worked earlier for me was exported to AGL 0M every time and no issue.
The problem:
I created a ground poly for a test project we are working on - I started with just the runway with the same dimensions as displayed in AFX and exported at the same co-ordinates. Not visible at all.
I have checked and double checked everything, scale, co-ordinates and all are matching to what it suppose to - I even exported a test cube and that displays fine. However, the ground poly does not.
After trying for many hours to figure out what could be going wrong - I decided to just start a new 3ds max scene - merged in my runway poly and exported - this was visible. I then tweaked the same runway poly in 3ds and exported a number of times to get the positioning lined up to the photoscenery - I didn't have any issues what so ever. Upon completing the position - I then went ahead and drawn the rest of the ground poly - I applied a base FSX material and exported ..... not displaying in the sim! no shadows nothing - I opened the BGL in MCX to check the placement info and it was where it should be - just invisible (or not loaded).
I tried the little trick I done before by making a new 3ds max scene, merging in my ground poly and exporting - still not visible/loaded.
I then created just a simple square poly in the same scene and exported, this also wasn't visible at all - not even a shadow.
I'm completely at a loss to why the hell it's doing this, it's extremely annoying.
I have added a large flatten which is the exact same altitude as the AFCAD - I tried exporting the GP at both AGL 0M and ASL 89.48M it made no difference, and actually the simple runway poly that worked earlier for me was exported to AGL 0M every time and no issue.

