Ground poly placement problem

Hello to all!!

I'm a scenery developer for x-plane. This is my first work to make my scenery compatible for P3D also.

I'm trying to place rwy marking (just a test) to the correct position. As you can see from the pictures, I made the ground poly with Blender, then exported as mdl and inserted it to MCX with Ground polygon wizard.

I put it in the right place and heading, but in P3D has wrong heading. Why it happens that? What I'm doing wrong?



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FSDevConf team
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How did you design the markings in Blender? E.g. if they are rotated there already, you don't need to give a heading anymore.