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I tried my first ground poly creation, basically following Bill Womac's tutorial but finishing it with MCX Ground Polygon Wizard. I created a runway in Gmax, compiled the mdl file with FSX gamepack, converted the mdl to bgl with MXC and finally I managed to see it FSX, just that the position of the new runway was about 200m wrong in both directions (according to the default runway that I tried to copy)
I got the default runway center coordinates from ADE and entered them to Ground Polygon Wizard positions. I noticed that the wizard rounded the decimals(like from 40.898551382 to 40.898551) thoug.
So, am I doing right copy/pasting the coordinates from ADE? Or there is a conversion, ecc. that I am missing?
Thanks,
Sunay
I got the default runway center coordinates from ADE and entered them to Ground Polygon Wizard positions. I noticed that the wizard rounded the decimals(like from 40.898551382 to 40.898551) thoug.
So, am I doing right copy/pasting the coordinates from ADE? Or there is a conversion, ecc. that I am missing?
Thanks,
Sunay


