Severin
Resource contributor
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Hi all,
I am creating my groundpolies with Blender and this is what my work flow looks like.
Create ground poly -> Smart unwrap in "UV Editor" mode -> Export layout -> Apply texture(Photoshop CS 5) -> save as .dds -> Apply texture in Blender -> Export to MCX etc.
The bottom image is what I texture the grounpoly model with in Blender.
However, in the simulator FSX-A, the texture is stretches out look awful. What am I doing wrong. I need some help please.
Severin
I am creating my groundpolies with Blender and this is what my work flow looks like.
Create ground poly -> Smart unwrap in "UV Editor" mode -> Export layout -> Apply texture(Photoshop CS 5) -> save as .dds -> Apply texture in Blender -> Export to MCX etc.
The bottom image is what I texture the grounpoly model with in Blender.
However, in the simulator FSX-A, the texture is stretches out look awful. What am I doing wrong. I need some help please.
Severin

