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Hi,
I am about done making my first photoreal scenery using Sketchup and ModelconvertX. My scenery is done and it is working, just trying to improve it a little.
I made my ground polygons originally by cutting out the taxiway and runway areas in Sketchup so that the AFCAD lighting would show, and it works great. Only thing is that the edge transition is a little bit sharp......so I started editing the ground images with photoshop to make the desired areas transparent, and to smooth out and blend the edges better.
ModelConverter is not liking this, it craps out when it reads the texture, which I converted to .png format.
Should I save the image in another fromat that would work? Is my idea totally uneal?
I did a Fence texure this way and now I make my fences in sketchup and works great!
Thanks!
I am about done making my first photoreal scenery using Sketchup and ModelconvertX. My scenery is done and it is working, just trying to improve it a little.
I made my ground polygons originally by cutting out the taxiway and runway areas in Sketchup so that the AFCAD lighting would show, and it works great. Only thing is that the edge transition is a little bit sharp......so I started editing the ground images with photoshop to make the desired areas transparent, and to smooth out and blend the edges better.
ModelConverter is not liking this, it craps out when it reads the texture, which I converted to .png format.
Should I save the image in another fromat that would work? Is my idea totally uneal?
I did a Fence texure this way and now I make my fences in sketchup and works great!
Thanks!
