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Ground Poly using Sketchup

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22
Country
philippines
Hi

I am now working on Clark International Airport (RPLC) and Laguindingan Airport (RPMY) using Sketchup for the taxiway, ruwnay, taxiway markings, apron markings and runway markings. Then I will convert and import to gmax for adding textures..

Any advice as this is my first attempt to create a ground poly using sketchup? On my previous airports I made, RPMY/Laguindingan Airport Version 1 and RPMO/Ozamiz Airport, I use sketchup for creating buildings and terminals and the rest(runway,taxiway) using ADE

Here is my sample of my initial work of Clark Airport





Laguindingan Airport Version 2

 
Here is the latest work I have done so far





I hope this is a hitting 2 birds with one stone. What I'm planning to do once it is done is to have it separated - 1 ground and the other the markings of the taxiway, apron and runway. I will convert them from .dae to .3ds to use for gmax in adding textures. The purpose of this is the layering order.
 
I will convert them from .dae to .3ds to use for gmax in adding textures. The purpose of this is the layering order.
Just can you clarify me as I think I'm dumb in this..
How come you are hitting 2 birds with the same stone at a time if you are using 2 editors already ? Why not to assign textures in one you are working with ?
Another thing that I didn't get is your purpose of layering order with Gmax. Did I miss something working with Sketchup and MAX ?
 
Just can you clarify me as I think I'm dumb in this..
How come you are hitting 2 birds with the same stone at a time if you are using 2 editors already ? Why not to assign textures in one you are working with ?
Another thing that I didn't get is your purpose of layering order with Gmax. Did I miss something working with Sketchup and MAX ?

ah..

I am making the ground poly and runway/taxiway/apron markings. Once I'm done, I will save 2 separate files one for the ground poly and the other for the markings. The ground poly file, I will remove all the markings. What is left will be the ground poly itself to place asphalt and concrete textures using gmax. While the second file, markings, i will remove the ground poly. What will be remaining is just the markings only then using gmax, i will place textures like white, yellow etc.

I'm following a similar idea from iblueyonder.com.(http://iblueyonder.com/wp-content/uploads/iby_ground_poly_tutorial.pdf) by bill womack.

To be able to use my objects from sketchup to gmax, I use ModelconverterX. Converting .dae file to .3ds then import it in gmax.
 
Yes, I know Bill's Tutorial, this is exactly that what im doing now. I'm trying to understand why you need such a complicated separation and conversion if this everything is possible to do in one and as you said catch 2 rabbits at the same time.. I just cannot imagine what I would do in your case as I have more than 15 layers due to everlasting works in real life, hundreds of surface colours, new and old surfacing..
But thanks for sharing your workflow, at least I know how other people are doing this..
Life is interesting thing.. :)
 
Yes, I know Bill's Tutorial, this is exactly that what im doing now. I'm trying to understand why you need such a complicated separation and conversion if this everything is possible to do in one and as you said catch 2 rabbits at the same time.. I just cannot imagine what I would do in your case as I have more than 15 layers due to everlasting works in real life, hundreds of surface colours, new and old surfacing..
But thanks for sharing your workflow, at least I know how other people are doing this..
Life is interesting thing.. :)

thanks for your input :)

yes it is crazy to do if its 15 layers but mine will be just 2. :)
 
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