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FS2004 Ground Poly Wizard Issues

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ca-ontario
Hi Arno (or anybody else that can help),

I have hit another roadblock.
Having managed to create my ground poly in gmax and successfully texture it, I have manged to export it nicely into FS2004.
I created a flatten in Sbuilder and a new AFCAD ensuring everything was set at the same altitude.
Of course my ground poly bgl exported with the FS2004 gamepack had texture flashing and flickering so I decided to use MCX to overcome this issue.

However nothing I do with it makes the ground poly display properly in FS.

Either this happens:
The terrain is no longer flat and there are small hills that break through the photo (This I don't understand because I have my flatten bgl in the scenery folder)
help1.jpg

Or
I get absolutely horrendous flickering, obliterating most of the scenery
help2.jpg


If I just leave the as compiled FS2004 gamepack bgl I get this
help3.jpg


I have tried converting with the mdl that gmax created I have tried converting with the bgl that the mdl and xml created using bglcomp, and I always end up with one of the above results.

There must be something I am doing wrong because MCX seems to work for everyone else, but when I use it, I just end up with terrible results that look far worse than just leaveing a basic FS2004 compile.

Can you please help, I would love to get rid of the flickering and I have absolutely no idea where I am going wrong.

Thanks
Garry
 
Hi Garry,

When you use the Ground Polygon Wizard in ModelConverterX, do you select output for FS2004? By default it is on FSX and FSX uses a different earth model.

Also are you really sure that the flatten has the same altitude as your airport XML and that the flatten is bigger than your ground polygons.
 
Hi Arno,

Thanks for the reply.
Yes I am 100% sure I am selecting the FS2004 checkbox first. I watched your video tutorial before even using the wizard, so I have been very sure to always select the FS2004 option.

This is how I compile in MCX (I have tried using the gmax exported mdl and the compiled bgl as the starting file to convert)
help4.jpg


This is my xml that I used to create the original bgl
help7.jpg


This is my sbuilder poly (Yes it covers beyond the boundary of the photo poly)
help5.jpg


This is the AFCAD
help6.jpg


I think all the altitudes are correct.
But somewhere its going wrong. Is there anything you can see that I have gone wrong with?
*Edit* Also tried raising the photo ground by up to 0.1m above anything else and still this happens
 
Last edited:
Hi,

The process looks fine. Can you send me the SCA or BGL file you created with ModelConverterX. Then I can check if there is anything wrong with it.
 
Hi Arno,

Actually just before I left for work, I tried using layer number 8 for all the ground tiles and everything worked perfectly.
Although I only had time to do a quick test, there was no ground level bleed through, the flatten worked perfectly, and when I slewed up to 4-5000ft there was no flickering.

I will gladly send the files though if you still want to have a look at them, but it will be late tonight Canadian time before I get home.

Of course fixing one problem created another, I have these dreadful looking seams that seem to run between some of my ground tiles. Now I have to find a way to get rid of those ! And then its onto creating custom runway and taxiway textures then some 3D modelling, oh what fun :)
 
Hi,

Glad to hear it seems working now. Funny, I thought layer 0 should also work, but maybe it is better to use 4 or 8 then.
 
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