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FSX Ground Poly Wizard - limitations?

Horst18519

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Hello Arno,

I need to come back to something I posted more than a year ago, back then I was wondering if it was a bglcomp2002 issue, but probably it's a wizard issue:

if I import a big ground project that includes a LOT of lines, all sharing one texture (not sure if it is related to that though), I can see the correct model with all lines in the MCX preview. When I convert everything into the final layered BGL though, I lose the lines. The rest is displayed correctly in FSX, but the lines are missing.
If I include only a smaller part of the lines in the bgl and convert it with the wizard, everything shows fine.

The problem must be the number of lines (or polys?) when converting with the wizard because with fewer lines it works and even with all the lines, the preview in MCX shows fine, so the issue must be the converting with the wizard.

Do you know of any limitations?
 
It might be of interest to add that it seems to depend on polys per layer.
I use different layers for different line types, and the layer containing the BIG number of lines is not displayed whereas other layers are displayed fine in FSX. A second type of line in the vanished layer, that has its own texture and only few lines/polys is also not rendered.

So my conclusion is: For every layer there seems to be a maximum number of vertices/polys that is allowed. If this is overrun, the layer is not rendered.

But why can bglcomp2002 do it (the MCX preview works fine) and the wizard can't? Is it a SCASM limitation?
 
Hi,

Probably a bug in the code I write for the ground polygons. Do you have a file to debug for me with some many polygons?
 
Here we go: http://objects.thorstenreichert.de/MCX-Files.zip

You'll get the X-file as well as the bglcomp2002 BGL file which I import to the wizard. If you want you can even load the mgp file (preferences) to see how I layer them. I save the file as "*-Layered" to keep the original files untouched.

Hope you can find the problem, it's maybe the last issue I have with one of the best tools I ever used for FS. :)
 
Thanks, I'll take a look. I think I can just make up some layer numbers myself for the test.
 
Hi Thorsten,

As we already discussed by email, the latest version should have fixed this limitation now. But you also found a work around yourself already :).
 
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