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Hello Arno,
I need to come back to something I posted more than a year ago, back then I was wondering if it was a bglcomp2002 issue, but probably it's a wizard issue:
if I import a big ground project that includes a LOT of lines, all sharing one texture (not sure if it is related to that though), I can see the correct model with all lines in the MCX preview. When I convert everything into the final layered BGL though, I lose the lines. The rest is displayed correctly in FSX, but the lines are missing.
If I include only a smaller part of the lines in the bgl and convert it with the wizard, everything shows fine.
The problem must be the number of lines (or polys?) when converting with the wizard because with fewer lines it works and even with all the lines, the preview in MCX shows fine, so the issue must be the converting with the wizard.
Do you know of any limitations?
I need to come back to something I posted more than a year ago, back then I was wondering if it was a bglcomp2002 issue, but probably it's a wizard issue:
if I import a big ground project that includes a LOT of lines, all sharing one texture (not sure if it is related to that though), I can see the correct model with all lines in the MCX preview. When I convert everything into the final layered BGL though, I lose the lines. The rest is displayed correctly in FSX, but the lines are missing.
If I include only a smaller part of the lines in the bgl and convert it with the wizard, everything shows fine.
The problem must be the number of lines (or polys?) when converting with the wizard because with fewer lines it works and even with all the lines, the preview in MCX shows fine, so the issue must be the converting with the wizard.
Do you know of any limitations?
