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FSX Ground poly zero point

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135
Country
germany
Hello

Can anybody tell me, which point the ground poly wizard of model converter X uses as zero point?
I did add my runway into fsx and all was okay. But later I added a taxiway to the runway in 3ds max and shifted the object to an other position.
Since that I can write in ground poly wizard the correct coordinates, but my runway is completly at the wrong position.
Checked it 3 times, but everytime same problem.

thanks regards comy
 
MCX uses the 0,0,0 position of the object in 3DSMax. If you shifted the object then that 0,0,0 position has moved.

Hope this helps,
 
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