Hi,
I'm new to scenery design, and I'm currently building a scenery of ENCN Kjevik in Norway using Lightwave.
So far I have only run in to one issue I really don't know how to solve...
On the airport background polygons(made using the 2002 sdk), I would really like to add the same detail multi texturing as on the default grass surface. Is this possible?
I would guess that using multitexturing is much more FPS friendly than diffrent layered objects with transparency?
Thank you,
Jon Michael
I'm new to scenery design, and I'm currently building a scenery of ENCN Kjevik in Norway using Lightwave.
So far I have only run in to one issue I really don't know how to solve...
On the airport background polygons(made using the 2002 sdk), I would really like to add the same detail multi texturing as on the default grass surface. Is this possible?
I would guess that using multitexturing is much more FPS friendly than diffrent layered objects with transparency?
Thank you,
Jon Michael
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