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P3D v4 Ground Polygon modeling in Blender tutorial question about edges

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I'm referring to this tutorial: https://www.fsdeveloper.com/wiki/index.php?title=Ground_Polygon_modeling_in_Blender
There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the edge polygon add a solidify modifier. Make sure to tick “Even Thickness”. Play with the offset and thickness until satisfied. Then hit apply. Go to side view and delete the lower polygons of the mesh to have a 2D edge polygon. Drag it back down if necessary." When I do that I get the result in the picture. That's most definitely not the expected result. What am I doing wrong here, what could be the problem?

 
Hi,

I use Austin Sass tutorials for GPs and Buildings. Although he develops for FSX in the tutorials, it will work for P3Dv4 as long as you use the correct SDK with blender and the correct export wizard in MCX.

 
I'm referring to this tutorial: https://www.fsdeveloper.com/wiki/index.php?title=Ground_Polygon_modeling_in_Blender
There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the edge polygon add a solidify modifier. Make sure to tick “Even Thickness”. Play with the offset and thickness until satisfied. Then hit apply. Go to side view and delete the lower polygons of the mesh to have a 2D edge polygon. Drag it back down if necessary." When I do that I get the result in the picture. That's most definitely not the expected result. What am I doing wrong here, what could be the problem?


The modifier looks set up correctly to me.
So did you already try to recalculate the normals? That might be an issue.
Also does your Object have a non uniform scale? That might be an issue as well.
And last but not least: branched lines (if you have some) need to be split. Otherwise they mess up the modifier.

I hope this helps for a start.
As I'm the one who wrote the tutorial you're following feel free to PM me if you need more help.
 
The modifier looks set up correctly to me.
So did you already try to recalculate the normals? That might be an issue.
Also does your Object have a non uniform scale? That might be an issue as well.
And last but not least: branched lines (if you have some) need to be split. Otherwise they mess up the modifier.

I hope this helps for a start.
As I'm the one who wrote the tutorial you're following feel free to PM me if you need more help.

Silly me, I forgot to apply the scale. Problem solved. Thank you!
 
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