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I'm referring to this tutorial: https://www.fsdeveloper.com/wiki/index.php?title=Ground_Polygon_modeling_in_Blender
There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the edge polygon add a solidify modifier. Make sure to tick “Even Thickness”. Play with the offset and thickness until satisfied. Then hit apply. Go to side view and delete the lower polygons of the mesh to have a 2D edge polygon. Drag it back down if necessary." When I do that I get the result in the picture. That's most definitely not the expected result. What am I doing wrong here, what could be the problem?
There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the edge polygon add a solidify modifier. Make sure to tick “Even Thickness”. Play with the offset and thickness until satisfied. Then hit apply. Go to side view and delete the lower polygons of the mesh to have a 2D edge polygon. Drag it back down if necessary." When I do that I get the result in the picture. That's most definitely not the expected result. What am I doing wrong here, what could be the problem?

