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Can anybody tell me why this happens: 
PICTURE 1
PICTURE 2
What I did:
I modelled the runway and apron in Cinema 4D (cause I'm not experienced with Gmax). Then I exported the model to .3DS format and imported it into Gmax (I've to do it because of multimaterial texturing later). Then I applied only 1 material to test it - a tiled texture. Applied a GUID to it and exportet it to .MDL. Next I imported it to MCX scaled it to the right size and exported it agin to .MDL. To this point all looks right:
MCX SCREENSHOT
Then I used the ground poly wizard to export it directly to my scenery directory and the pics above show what I got...
PICTURE 1
PICTURE 2
What I did:
I modelled the runway and apron in Cinema 4D (cause I'm not experienced with Gmax). Then I exported the model to .3DS format and imported it into Gmax (I've to do it because of multimaterial texturing later). Then I applied only 1 material to test it - a tiled texture. Applied a GUID to it and exportet it to .MDL. Next I imported it to MCX scaled it to the right size and exported it agin to .MDL. To this point all looks right:
MCX SCREENSHOT
Then I used the ground poly wizard to export it directly to my scenery directory and the pics above show what I got...
