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It's been some time since my last question, Arno, but I'm stuck on something I never had trouble with before: coordinate types.
Now the 2002 mdlmaker uses degrees + minutes (3 decimals), like this:
N13° 45.950. I also think it does not allow decimals for rotations, not sure on this though.
Now, the ground wizard allows at least 2 decimals for rotation and uses the usual decimal degrees.
Now let's use some example:
13.765830° - in the mdlmaker format, that's 13° 45.950'. But if I convert this value back into decimal degrees, I get 13.765833°. The relative unprecise coordinates used by mdlmaker gives a small offset compared to where I actually wanted to place my ground.
Not sure with the rotation, but I expect this is the same: even though I assign a rotation of 37.47°, I think mdlmaker rotates it with 37.5 or even 37.4°, is that correct?
How can one get around this? Do we have to make sure to use single-decimal rotations and only coordinates where both formats give the identical world position? (like 13.765833° and 13° 45.950')
Now the 2002 mdlmaker uses degrees + minutes (3 decimals), like this:
N13° 45.950. I also think it does not allow decimals for rotations, not sure on this though.
Now, the ground wizard allows at least 2 decimals for rotation and uses the usual decimal degrees.
Now let's use some example:
13.765830° - in the mdlmaker format, that's 13° 45.950'. But if I convert this value back into decimal degrees, I get 13.765833°. The relative unprecise coordinates used by mdlmaker gives a small offset compared to where I actually wanted to place my ground.
Not sure with the rotation, but I expect this is the same: even though I assign a rotation of 37.47°, I think mdlmaker rotates it with 37.5 or even 37.4°, is that correct?
How can one get around this? Do we have to make sure to use single-decimal rotations and only coordinates where both formats give the identical world position? (like 13.765833° and 13° 45.950')
