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Perhaps more of you have the problem, that the SimObjects are not fixed on the ground when you use Category GroundVehicle. With Category Viewer the problem does not occur but this has the disadvantage, that not all effects are shown correct like winddirection changes.
So I made several tests and found (hopefully) a solution, I want to share.
In the sim.cfg of the SimObjects with Category GroundVehicle add the following lines at the end of the file.
[contact_points]
wheel_radius=0.0
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
The problem seems to be fixed
So I made several tests and found (hopefully) a solution, I want to share.
In the sim.cfg of the SimObjects with Category GroundVehicle add the following lines at the end of the file.
[contact_points]
wheel_radius=0.0
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
The problem seems to be fixed