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half texture wrong

Hello! I have a problme with my texturing in FS2020. All is fine in 3DStudio Max 2011 (was used to export it to xplane without any issue) and Blender to export it to FS2020. Even in the gltf viewer all is right.. BUT when it comes into FS2020 a medium of the panel is black and the left one is white (as it should). As said in the unwrap UV coordinates all is right. Reset the geometry, the normals are good... BUT it shows that simetry contrary color (black) in the rigth middle. Only in the panel area and sometimes (maybe) on the compass.
Maybe is a shadow or something bugged? It doesn't change with time or position.