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In order to make my virtual reality cockpit with 3D glasses, track IR and leap motions I am now at the point to display a virtual hand inside the 3d cockpit of an aircraft. Possibly you have some ideas to throw in, how to do it best?
Easiest way would be to design it inside the model. This is ok and no problem to do. But I like to have it in a more generic way. I can think of attaching a simobject to a plane. I am not sure how to do it right now.
Is there something I can use in the aircraft.cfg? Or can I use an effect which uses a simobject? Or can I use simconnect interface? I can think of the mission engine for example. But possible the hand would not stick to the aircraft position during flight.
The hand must move with the plane. An external interface which transfer the data from the leap motion to move the hand inside the cockpit. This will be done by simconnect.
I really would like to hear your ideas.
Current status without Leap-Motion:
Easiest way would be to design it inside the model. This is ok and no problem to do. But I like to have it in a more generic way. I can think of attaching a simobject to a plane. I am not sure how to do it right now.
Is there something I can use in the aircraft.cfg? Or can I use an effect which uses a simobject? Or can I use simconnect interface? I can think of the mission engine for example. But possible the hand would not stick to the aircraft position during flight.
The hand must move with the plane. An external interface which transfer the data from the leap motion to move the hand inside the cockpit. This will be done by simconnect.
I really would like to hear your ideas.
Current status without Leap-Motion:





