A
Aviasim
Guest
Problem after problem after problem with scenery design!!
Ok, I have started work on animating vehicles etc, but first, I decided to do a test animation.
Basically this test was just a box that moves around a circle.
Heres a step of what I done, please note that I am using 3DS Max 9:
* Created test box, 5M x 5M x 5M, named "tick18_test", converted to editable mesh.
* with box selected, I clicked on the "wheel" image in 3ds max, added a "Position XYZ", Path Constraint, Add Path, then I clicked on my circle that I created.
I then went over to trajectories, end time 1023, samples 30, collapse.
I exported this as a .X file (only possible way from 3DS Max 9 to FS9)
Ran the .X file through the FS2002 MakeMDL, then placed the created .BGL in my scenery folder.
The object is surely moving, but, very very very very little and does not complete the full path it was supposed to, I say it moves about an inch, then jumps back, starts all over again, moves an inch etc
I have no idea what is going on here or why this is happening, it should be completing a very large circular rotation, in 3DS it is fine, done everythign by Smithte's tutorial, but in FS, like I said earlier, it moves about an inch and jumps back to starting location, also that 1 inch movement is very slow, barely noticable.
Please someone help me out here, what have I done wrong? what have I missed? the animation has no conditions neither does it need any, I can not seem to figure out why this is happening.
Used:
3DS Max 9
FS2002 MakeMDL
Pandasoft .X Exporter for 3DSMax9
Thanks
Ok, I have started work on animating vehicles etc, but first, I decided to do a test animation.
Basically this test was just a box that moves around a circle.
Heres a step of what I done, please note that I am using 3DS Max 9:
* Created test box, 5M x 5M x 5M, named "tick18_test", converted to editable mesh.
* with box selected, I clicked on the "wheel" image in 3ds max, added a "Position XYZ", Path Constraint, Add Path, then I clicked on my circle that I created.
I then went over to trajectories, end time 1023, samples 30, collapse.
I exported this as a .X file (only possible way from 3DS Max 9 to FS9)
Ran the .X file through the FS2002 MakeMDL, then placed the created .BGL in my scenery folder.
The object is surely moving, but, very very very very little and does not complete the full path it was supposed to, I say it moves about an inch, then jumps back, starts all over again, moves an inch etc
I have no idea what is going on here or why this is happening, it should be completing a very large circular rotation, in 3DS it is fine, done everythign by Smithte's tutorial, but in FS, like I said earlier, it moves about an inch and jumps back to starting location, also that 1 inch movement is very slow, barely noticable.
Please someone help me out here, what have I done wrong? what have I missed? the animation has no conditions neither does it need any, I can not seem to figure out why this is happening.
Used:
3DS Max 9
FS2002 MakeMDL
Pandasoft .X Exporter for 3DSMax9
Thanks



