• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

HELP! FSX-Gmax

Messages
17
Country
unitedkingdom
Hi

Im fairly new to Gmax
I really need someone to give me a step by step guide on how to import an existing aircraft(its actually an airport ground vehicle(Pajero)) from FSX into Gmax so i can edit it.
Many Thanks guys help would be greatly appreciated:)
 
There are special converters and stuff to convert from FSX mdl files to files that can be edited on Gmax aren't there?
I swear you must be able to do it some how.
 
You can swear all you want,
but convert the object, you can't.


No. There is NO converter that will take a compiled FS object and bring it into gmax.
 
OK so are you saying i have to start from scratch then?
Or is there a different progam other than Gmax that will do this/or another way around it.
 
Ok
Thanks for your help
Ive put another thread up because i'm not sure im capable of doing it myself from scratch so ive advertised for someone to do it for me.
You wouldn't be intrested would you? Check it out:)
 
It must be you make the boys nervous , and as it is evident your new to this it’s worth mentioning that " ripping " a model is a contentious issue in this field .

It was until recently impossible to import a complete model into Max/Gmax but a number of advances have allowed FSX models to be converted to mesh and then exported as a .obj or 3ds.

That is something professionals do regularly and its telling that Bill and Felix gave a blanket and unqualified No in response to your question , and while i intend to respect their prudent behaviours , i would mention that getting mesh
into max is the least of the difficulties associated with FSX
model production .
The SDK will still be required reading in addition to going through a great many forums in order to understand the content and developments , refinements and problems uncovered since publication .

Add to that your planned project would require substantial XML coding experience and something of a master in Character animation, your post for a free air marshal has gone unanswered
and doubtless will remain so if i am any judge of history.

You are in the same position as were we all before having done our homework, full of desire and great ideas but not in a position to pursue them because of a lack of information and the skills needed to bring them to life, this is what you are missing , not mesh ... do your homework , study your SDK and included sample files , read through the threads here and at FFDS , if you had you would know what programs are required to import mesh.

The project you have in mind sounds like fun , i have seen it done and am sure that if you were to set about learning to use
Max/Gmax to model a vehicle and a Character we as a group would bend over backwards to lead you through the process ,
but to ask this group to do it for you or for that matter facilitate the ripping of somebody's work is unlikely.

So please understand my point , i am happy to help anybody learn the ropes, as is everybody here .. after all that is why we are members , but experience has shown that a willingness to sweat the details and do the research is absolutely necessary or the effort is wasted.
 
Last edited:
Back
Top