I would start with a default cube, change the dimensions to match your building footprint outline so it looks something like this:
Then go to Edit mode and select the two wall edges as so:
Then do a bevel on the edges with Ctrl + b; move your mouse but don't click anything yet:
You want to keep moving the mouse until the wedges meet but you don't want them to overlap, so press 'c' once to clamp the bevel and move the wedges until they touch:
Now that the wedges are touching, scroll your mousewheel to increase the curvature (don't overdo it - we will make it appear round with smoothing):
Now that you have the round shape area, change to vertex mode and select the entire mesh. Now press 'm' to merge and 'by distance'. This will remove the duplicate points.
Tab to Object mode, right click on your object and select smooth. It is going to look wrong as the normals are all over the place. Go to the Object Data Properties tab and under Normals, check the Auto Smooth box:
Your object should now look like this:
Depending on what you want to do with your building you may want to remove the top and bottom. Go back into edit, face select mode, select the bottom and top faces and delete them:
Not sure what you are after exactly, but with subtle scaling and moving things around it should look close to what you are after and you wouldn't need to touch any curves.
Good luck!