And this is my runway_base_0.asm
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from F:\gmax\gamepacks\fs2002\runway_base
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 10/03/10 11:36:40
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for F:\gmax\gamepacks\fs2002\runway_base
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 14 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 10/03/10 11:36:40
; Stop Time : 10/03/10 11:36:40
;
; Modeling units = 2.0000
; Radius = 990.7170
; Radius in meters = 990.7170
; Radius in modeling units = 1982
;
runway_base_top label BGLCODE
BGL_BEGIN 0800h ; version = 8.00
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 11.108648, "RWY_BASE_03.BMP" ; 0
TEXTURE_LIST_END
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
VERTEX_LIST_BEGIN
VERTEX_DEF -46.000004, 0.000000, 1980.896118, 0.000000, 1.000000, 0.000000, -0.964021,63.545830 ; 0 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000, 1414.928101, 0.000000, 1.000000, 0.000000, -0.964025,45.532738 ; 1 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000, 848.960022, 0.000000, 1.000000, 0.000000, -0.964029,27.519642 ; 2 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000, 282.984009, 0.000000, 1.000000, 0.000000, -0.964033,9.506548 ; 3 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000, -282.984009, 0.000000, 1.000000, 0.000000, -0.964038,-8.506547 ; 4 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000, -848.960022, 0.000000, 1.000000, 0.000000, -0.964042,-26.519642 ; 5 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000,-1414.928101, 0.000000, 1.000000, 0.000000, -0.964046,-44.532734 ; 6 part= 1 prim=0
VERTEX_DEF -46.000004, 0.000000,-1980.896118, 0.000000, 1.000000, 0.000000, -0.964051,-62.545830 ; 7 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, 1980.896118, 0.000000, 1.000000, 0.000000, 1.964051,63.545830 ; 8 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, 1414.928101, 0.000000, 1.000000, 0.000000, 1.964046,45.532734 ; 9 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, 848.960022, 0.000000, 1.000000, 0.000000, 1.964042,27.519642 ; 10 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, 282.984009, 0.000000, 1.000000, 0.000000, 1.964038,9.506547 ; 11 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, -282.984009, 0.000000, 1.000000, 0.000000, 1.964033,-8.506548 ; 12 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000, -848.960022, 0.000000, 1.000000, 0.000000, 1.964029,-26.519642 ; 13 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000,-1414.928101, 0.000000, 1.000000, 0.000000, 1.964025,-44.532738 ; 14 part= 1 prim=0
VERTEX_DEF 46.000004, 0.000000,-1980.896118, 0.000000, 1.000000, 0.000000, 1.964021,-62.545830 ; 15 part= 1 prim=0
VERTEX_LIST_END
; NonAlpha
runway_base_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> RWY_BASE_03.BMP;;;
DRAW_TRI_BEGIN 0, 16
DRAW_TRI 12, 11, 4 ; poly=8 part=1
DRAW_TRI 15, 14, 7 ; poly=2 part=1
DRAW_TRI 5, 6, 13 ; poly=3 part=1
DRAW_TRI 14, 13, 6 ; poly=4 part=1
DRAW_TRI 4, 5, 12 ; poly=5 part=1
DRAW_TRI 13, 12, 5 ; poly=6 part=1
DRAW_TRI 3, 4, 11 ; poly=7 part=1
DRAW_TRI 6, 7, 14 ; poly=1 part=1
DRAW_TRI 2, 3, 10 ; poly=9 part=1
DRAW_TRI 11, 10, 3 ; poly=10 part=1
DRAW_TRI 1, 2, 9 ; poly=11 part=1
DRAW_TRI 10, 9, 2 ; poly=12 part=1
DRAW_TRI 0, 1, 8 ; poly=13 part=1
DRAW_TRI 9, 8, 1 ; poly=14 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from F:\gmax\gamepacks\fs2002\runway_base
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 10/03/10 11:36:40
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------